Epic Crate Battle Version 0.7 - The Progression Update

Heyo! New version of Epic Crate Battle for you folks!

Introducing Epic Crate Battle Version 0.7 - The Progression Update!

Download Links:

MAC: [LINK]

WINDOWS: [LINK]

LINUX: 
[LINK]

Changelog:

Key

(+) Addition

(i) Information on the Above Entry

(U) Balancing

(<) Buff

(>) Nerf

(*) Fix

(^) Change

(-) Removal


|Featured Changes|

(+) Added Progression

    (IThis tracks how much you've played by gaining exp. There are 6 star tiers with 10 color tiers and 10 prestige tiers that are further divided with 10 levels each. This means a total of 6000 levels worth of content. It takes 10000 exp to level up. 50% of any human players' score after each round is converted to exp.

(+) Added Tournament Mode.

    (IThis allows you to play multiple games on random stages in quick   succession. The player with the most games won after all the set number of  games wins. If two or more players have the same number of wins, A tiebreaker is played.

(U) Chests

    (<) Leveling up grants a Chest.

        (IThe Chests you get are determined by what level you are going up from, 1-7 gets a Basic, 8 and 9 get a Customa, and 10 (when you get a new frame) gets a Gold.

    (>) Reduced the spawn rate of chests from 5%/10

sec to 1%/15 sec

        (IThis makes the map drops an Auxiliary source of Bonus Chests.


(^) Changed the whole appearance of the Health Bars

    (INow the bar itself is divided into 4 portions. As well as the portrait being surrounded by an octagon that gets fancier as your level goes up.

(^) Updated the character mug shots.

|General|

(+) Added a "whoosh" sound when any character throws a Crate.

(+) Added Point Soundtrack for Planet Travel and Volcanic Crater.

    (IMore Awesome Tracks by Kevin Macleod!

(^) Updated a Number of Effects.

    (INew particle systems by G. E. TeamDev!

(^) Updated the Appearance of the Glow surrounding characters on dark maps.

    (IThe colored glow is now accompanied by a player-colored ring, which turns invisible with the character.

(^) Enhanced the Post Processing effects.

    (IMotion Blur is blurrier, Bloom is bloomier, and Ambient Occlusion is now available!

(*) Fixed the glow of the earth clipping with the moon in the menu.


|Characters|

(+) Added new voicelines for Henrietta.

    (I) She now has multiple throw lines like all the other characters.

(U) Pumpkin.

    (<) Decreased Box Pickup Lag by 37.5% (0.8 sec -> 0.5 sec)

    (<) Decreased Box Throw Ending Lag by 37.5% (0.56 sec -> 0.35 sec)

(U) All Characters.

    (<) Reduced Hitsun time by 25% (2 -> 1.5)

        (I2 seconds of sitting around made you too vulnerable to being comboed on the ground, sometimes even full to death if you're badly unlucky.

    (>) Reduced Invulnerability Time by 33% (3 sec -> 2 sec)

        (IThis increases the pacing of the game and makes invulnerable nitro combos more difficult to pull off.


(+) Added a glow to Lerpz's Magneto Cell that shows while he's carrying a Crate.

    (INow you know how he holds them!


|Maps|

(+) Added the Water Tube.

    (IBrawl in a water-filled tube. This inhibits everyone's motion and throw power, as well as giving everyone an O2 Meter that when empty, will drain your HP.

(U) City Skyline.

    (<) Increased the Speed of the Triple Rockets by 100% (10 -> 20)

    (>) Decreased the Damage of the Triple Rockets by 33% (15 -> 10)

    (<) Increased the Damage of the Single Rocket by 50% (10 -> 15)

    (>) Decreased the Speed of the Single Rocket by 25% (20 -> 15)


(^) Updated the model/materials for Jungle Boogie

(^) Updated the model/materials for Mirror Room

(^) Updated the appearance of the Credits.

    (IThere is no longer a scroll for the ground and the camera orbits the characters.

(^) The Ghost in The Haunted House now visibly tosses the crates into the air.

    (IThen they blow upon hitting the ground.

(^) Added Character Glow to The Camping Trip.

    (INow you can see when it goes dark during the final countdown.

(^) The AI will no longer path around Nitro Crates in the Mirror Room.

    (IIt's like v0.1 all over again!

(^) Heat and O2 levels no longer apply during point matches.

    (IThis averts the higher than usual map damage taken values in Point Matches.

(^) The Psycho Announcer now completely Hijacks the normal Announcer in the Battle Arena.

    (IThis includes the countdown, victory announcement, and combo announcements.


(^) The Sentry Rockets on the Loading Dock now have the same lasers as the Police Rockets on the City Skyline do.

    (IThis makes their trajectory and future point of impact more obvious.

(^) Increased the brightness of the Police Spotlight and changed its flare on the City Skyline.

    (IThis makes the Chopper's target more obvious.

(^) The Police Helicopter now strafes in a circle around the building.

    (IThis means the angle that the rockets come from is always changing.

(*) Fixed the rockets on the Loading Dock and City Skyline being affected by explosive forces.

    (INitro blowing up near the rocket sending it sideways...

(*) Fixed the Ghost in The Haunted House not knocking over players.

    (IBoop!

(*) Fixed lighting issues in the Decrepit Dungeon.

(*) Corrected the origin of the Roadway and Moon Surface map.

    (IBoth maps have appeared in Unity3D tutorials prior to Epic Crate Battle

(*) Fixed the increased Regeneration rate in the Credits

    (IRemoved leftover scripting from the old Regeneration factor present in v0.5

(*) Fixed the Time Station entering a Chrono Shift after the round has ended.


|UI|

(+) Added a Timer Bar for each player's combo.

    (IExact time to combo end is now visible.

(^) Updated the Medal Artwork.

(^) Chests and their Keys no longer take up Inventory Space.

    (IThis means infinite chests!

(^) There is now a brief delay before your Regeneration kicks in on a point match.

    (IThis lets you see how much of a beating you just took. Lethalities are still disabled though.

(^) The player health meter flashes Red before fading to black upon death.

(^) The "Died to" text in the results now shows how long the character lasted.

    (I“Got Dropped by The Map (0:31)"

(^) Transitions toward the Sun in the menu now Whiteout instead of Blackout.

    (II shouldn't need to explain why...


|Combat|

(U) Scoring

    (<) Medals now contribute Score post round. Small scores every round and a larger overall on at the end of the match.

        (INo Medal grants 0, Bronze Grants 5(50), Silver grants 10(100), Gold grants 15(150), Platinum grants 20(200)

    (>) "Player Wins by doing nothing!" reward has been reduced from 10,000 to 10

        (IThis prevents getting a huge amount of experience from failing to do anything...

(U) Overheat

    (<) Damage has been reduced by 80% (5 Damage -> 1 Damage)

    (>) Damage Rate has been increased by 400% (1 hit/sec -> 5 hits/sec)

(U) Combo Score

    (>) Reduced score contributed by all combos but a Good.

        (IThis also reduces the massive experience gains from lucky Nitro combos.


(^) Made general modifications to the behavior of the AI.

    (IThey now have several priority sets when at Medium or Hard.

(^) Nitro crates now visibly glow.

    (IThis makes them more obvious on darker maps. But don't expect that to help you in the Mirror Room!

(^) Lowered the volume of the Stone Crate impact.

    (INot as overpowering now.

(*) The Hazard Zone now appears over the water on Desert Oasis.

    (INow you can actually see them.


|Items|

(U) Health Pickup

    (<) Increased the max number of Health on the map by 33% (3 -> 4)

    (>) Reduced Healing by 50% (10 -> 5)

        (IThis Reduces the effectiveness of kiting the Health to survive till timeout. (30 hp over 3 hearts -> 20 hp over 4 hearts)

(U) Water Balloon

    (<) Effect Altered, now douses half of your current heat.

    (>) Decreased max number of Water Balloons on the map by 66% (3 -> 1)

        (I) This increases the Water Balloons importance and reliability.

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