So here we are again. Epic Crate Battle 0.6 is finally ready! As usual, enjoy!
Download Links:
MAC: [LINK]
Changelog:
Key
(+) Addition/Positive
(i) Information on the Above Entry
(U) Balancing
(*) Fix
(^) Change
(-) Removal/Negative
Additions:
|Mechanics|
(+) Added Score.
(i) Score is a new mechanic that tracks actions during gameplay and awards 1 credit for every 10 points at the end of each round or upon KO, provided the player scoring is a human player. Combos now add score if they are 3 hits or more and provide the Score needed for the same Credit bonuses they used to have on their own.
(+) Added Point Match
(i) In Point Match, your HP regenerates and you cannot take a lethal blow. Instead, the round lasts for the set time and whoever has the highest Score at the end, wins.
(+) Added AI difficulty
(i) On Easy, the AI's behavior is unchanged. On Medium, AI will go hearts if they are closer, and only when the AI is low on HP. On Hard, AI will always grab nearby Hearts and will attack downed targets (while they are sitting after taking a hit), potentially landing a lethal combo.
(+) Added Medals
(i) Medals are a cosmetic feature that tells you how well someone is doing in Damage Dealt, Damage Taken, and Maximum Combo. A "Total" Medal is shown by adding the value of all the medals the character received.
(+) Added the Cheats Menu
(i) Cheats is a secondary menu inside the options. Here you can find combat aids.
(+) Added the Hazard Zone Cheat
(i) When active, this cheat shows the blast radius of all Crates.
(+) Added the Chain Reaction Cheat
(i) When active, this cheat causes crates to explode when they are in range of another exploding Crate.
(+) Added the Aim Assist Cheat
(i) When active, this cheat draws a laser along the path a Crate will take when thrown.
|UI|
(+) Added a scrolling text that lists the Scorable Actions taken by the player over the game to the Round End GUI.
(i) This allows you to see what each player did and how much their score changed as a result.
(+) Added a toggle-able Frames Per Second (FPS) counter that also displays the milliseconds (ms) between each frame.
(i) Know how well your computer is performing on your selected settings
(+) Added the Omega Quality Level
(i) Only use if you have a very good computer!
|Maps|
(+) Re-added Desert Oasis.
(i) Modified the stage’s appearance to be more scientifically accurate.
(+) Added Science Lab.
(i) Test out new and devastating experimental tecnocrates!
(+) Added City Skyline.
(i) Fight on a rooftop! But a police whirlybird isn't too happy about it...
(+) Added Battlefield.
(i) Fight on a floating platform on a planet with a screwy day night cycle!
(+) Added “Hurry Up!” themes to all maps
(i) When the timer is at or below 30 seconds, the music used to change to a generic track, now there are unique tracks on all maps.
(+) Added "Point" themes to some maps
(i) If the "Hurry Up!" Theme is too short, the map uses a longer "Point" theme.
|Items|
(+) Added the Customa Chest.
(i) Pronounced “cust-Oh-ma” This chest contains variants of the Basic hats that can have their main color changed. These hats also have access to ALL EFX effects. A new button after selecting an item with display if you can edit the item’s color.
|Characters|
(+) Added a Weak KO voiceline to all characters
(i) This occurs when a character is KOed by a Stone Crate, during a Metal Buff, or when smote at 10 hp or less.
|Combat|
(+) Hats now drop into the world when the wearer is KOed
(i) Can’t pick ‘em up though!
Balance Changes:
|Characters|
(U) Ninja.
(-) Throw Power Reduced by 23% (8.5 -> 6.5)
(i) Ninja proved to be too strong. He was capable of low risk, high reward gameplay due to his high throwing range, high strength, and high speed. Bringing his throwing range down forces him to get much closer to his foes to be able to hit them, which is where his unchanged mobility helps.
(U) Pumpkin.
(+) Throw Power Increased by 7% (7 -> 7.5)
(+) Increased Strength by 12.5% (4 -> 3.5)
(i) Pumpkin is the proud owner of both the fastest and slowest move speed in the game. The increased Throw Power and Speed while hauling should help her maintain a decent threat level against more mobile characters.
(U) Troll.
(+) Speed Increased by 37% (4 -> 5.5)
(i) Troll’s throw distance is unmatched, but his slow speed and slow pickup and throw times made him difficult to play. The speed boost should help him to evade an enemy throw and then punish.
(U) Can.
(+) Speed Increased by 8% (6 -> 6.5)
(+) Strength Increased by 7% (1.9 -> 1.75)
(-) Throw Power Reduced by 6% (8 -> 7.5)
(i) Can was almost a carbon copy of Henry. These stat changes are intended to make him feel a little more unique.
(U) Increased all character’s traction on ice by 100% (1 -> 2)
(i) Snowy Mountain was a pain to play on since you slid around so much. The increased traction should make it harder to slide into an enemy throw or Nitro Crate.
|Mechanics|
(U) Reduced Spawn Rate of Chests by 50% (10%/10sec -> 5%/10sec)
(i) Chests were spawning way too frequently. And the AI will automatically target them if they are closer. Meaning fewer missed chests during AI Matches.
Changes:
|General|
(^) Fleshed out the Credits.
(i) All source names have been added.
(^) Updated a number of particle effects.
(i) Unity is removing the Legacy Particle System soon, so any effects that used them have been updated. Also, several effects using the new system have been enhanced as well.
(^) Updated the models/materials of the Basic and Gold Chests.
(i) The new model is more compact and easier to make look different.
(^) Updated the models/materials and animations for Pumpkin.
(i) She is now slightly larger, has faster pickup and throw times. Also her animations fit her "ADHD" personality much better.
(^) Updated the ragdoll impact sounds.
(^) Updated the Screen Plant sounds.
(^) Footstep Clouds no longer are triggered while a character has EFX Boots equiped.
(^) Increased Inventory Page Capacity by 150% (10 -> 25)
(^) Reduced all Credit Prices for buying and selling, with the exception of the keys, by 90%.
(^) Dying to an overheat now uses the new weak KO line.
|Mechanics|
(^) Greatly reduced the time to Unchest.
(i) This will make mass-unchests much less tedious.
|UI|
(^) Revamped the Menu Style
(^) The Title now hides during combat.
(^) Made the Health Bars and Timer visible during the Credits.
(^) Added a text shadow behind the combo text
(^) Completely revamped the Menu
(i) You are now in outer space and there are transition animations when a stage is loaded.
(^) Modified the Sound Room.
(i) Completely revamped the background.
(^) Changed the Music in the Inventory.
(^) Relocated the Return to Menu button.
(i) It now shows in the bottom left corner of the screen.
(^) Updated the Announcer’s Voicelines.
(^) Changed the Quality Slider to a dropdown menu and renamed the quality levels.
(i) Now you can jump directly to the setting you want.
(i) Levels are now (Very Low, Low, Medium, High, Extreme, Ultra, and Omega)
|Combat|
(^) Standardized the spawn locations.
(i) This also means P1 and P4 no longer spawn under their HP Bars.
(^) Ragdolls no longer collide with Stone and TNT Crates.
(i) This means the crates that someone is carrying when they are KOed will drop normally.
(^) Reduced the explosive force of a TNT by 43.7% (4,000 -> 2,250)
(i) This means ragdolls aren't tossed around as much by TNTs.
(^) Modified the round end stats
(i) The Damage Taken is an obvious section and shows with color who did what
(^) Credits Match Type has been Changed to Point Match.
(i) No deaths till it's done!
(^) The white under bar now drains visibly and takes less time to kick in.
(i) The less jittery effects on the health bar should help players focus on the action rather than that chunk of white that just dissapeared.
(^) Edited the Damage/Heal flash of the Health Bars to only affect the Mugshot and look smoother.
(i) The character’s face on the Health Bar will flash Red or Green for a few moments upon their HP being modified.
(^) Crates picked up by a player wearing EFX Gloves will now glow with the exception of the Water Grip.
(i) Pretty Lights!
(^) End round smite will ignore the metal buff and deal exactly your current HP.
(i) Helps keep your damage taken outside of ludicrous levels (e.g. Taken 230 dmg when you hadn't healed) during Quick Draw matches in particular.
|Map|
(^) Changed the Battle Arena’s Music and Model.
(i) Slightly revamped appearance.
(^) Swapped the coloring of the lighting on the Sentry Guns in Loading Dock. The lights also glow.
(i) Red means active, Green means idle.
(^) The Loading Dock Sentries now make a warning beep when they activate.
(i) Look out! They're about to open fire!
(^) Updated the effects of Planet Travel.
(i) Now the transition light smoothly brightens and dims during the transition between planets.
(i) The warp now has bright lines for it’s duration.
(^) Added Cars and a Road to the Seasonal Plane.
(i) Cars visibly drive in the background so the plane doesn’t look so plain. During the morning, evening, and night. The cars headlights will be on.
(^) The Psycho Announcer has shed some years and gained some insanity
(i) Changed the Psycho Announcer’s Voice Actor.
(^) The music on Time Station gets changed slightly during a Chrono Shift.
(i) This applies to both the normal music and the Hurry Up theme.
(^) The lava in Volcanic Crater and Battle Arena will now incinerate ragdolls that drop in.
(i) Mmmm. Toasty.
Fixes:
|General|
(*) Fixed Statues falling through the map.
(*) Fixed the Music, Sound, and Voice order in the Sound Menu.
(*) Fixed clipping issues with all Gloves and Boots.
(*) Fixed Troll’s ragdoll not matching the position he was in when he was KOed.
(*) Fixed Can and Troll ragdolls not properly applying Metal or Invisible materials when they are KOed while the buff is active.
|Combat|
(*) Fixed crates colliding with the fragments from a broken crate.
(*) Fixed characters running at higher speeds when running diagonally.
|Map|
(*) Fixed the scrolling ground on Planet Travel’s Rock segment.
(*) Fixed AI movement bugs and timing issues during the Chrono Shift on Time Station.
(i) These issues included the wonky acceleration issues causing AI to move differently during the shift and time based situations such as the character standing back up after a hit, combo timeouts, and invulnerability periods taking much less time than usual to complete.
|Character|
(*) Fixed the AI Ninja and Troll having different Throw Power values.
Final Note:
Made it to the bottom eh? Well, have a funny ECB 0.6 gif!
~ExplodingCookie